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Star Fighter Micro

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Introducing the next installment in the Star Micro line of games, Star Fighter Micro. This pack introduces a new player ship, a new enemy faction and 2 new mission types.

The new player ship is the Dagger class starfighter that is fast and maneuverable. While it lacks shields and firepower it can THRUST to shift it's power into whatever the situation calls for.

The new enemy fleet is the "Nueman Swarm". These are a swarm of self replicating naniites that continually grow and merge to form more deadly threats. Do you have what it takes to contain the swarm?

The new missions included are Bomber Escort and Defense. Both will test your tactical abilities and force you to decide between safety for yourself or for others. 

But if these features aren't enough they can be combined with the original Star Patrol Micro using the Star Micro Living Rulebook. Survive a Patrol in Neuman controlled territory, or use the Excalibur-Class Patrol ship to defend against the pirate fleet.

Play it big, play it Micro. Play it your way.

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Customer avatar
John P April 09, 2019 10:05 pm UTC
PURCHASER
I'm unclear on the rules for Recovery:
In the Defence mission, it states Recovery Interval: 1D6 (- 1 per 2 cost )
So If for example I roll a 4, do I get to split that between Hull and Thrusters ? Perhaps increasing them both by 2?(core rules says fighter can only improve Thrusters during recovery) is this right? The card has a * symbol next to Thruster AND Hull.
And whats does the (-1 per 2 cost) mean?
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Customer avatar
Steven D April 26, 2019 1:48 pm UTC
PUBLISHER
Each of the Star Micro games have been created so that you can mix and match ships, hostiles factions and mission types.

The exact stats that can be recovered depend on the ship you're using. In the case of the Star Fighter, it's recovery points -all- go into it's thrust stat. So if you roll a 4 for recovery, you'll regain 4 points of thrust.

Some future ships have the capabilities of recovering more than 1 stat. For example, the Capital Ship can generate missiles of shield and you can choose how to divide those points. 1 Missile and 3 shields, 2 of each, all missiles.

If the * you are talking about are on the tracks to the left and right sides of your fighter card, those actually represent the base maximum levels. During campaign play, you will earn upgrade points that will raise these base statistics.

In addition, you'll gain challenge points that make the missions more difficult, which is where the (-1 per 2) comes in to play. You will purchase difficulty...See more
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7
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DMMG305
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File Last Updated:
March 05, 2018
This title was added to our catalog on March 09, 2018.
Publisher
Diceman Games
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